"DICE" Game A fun game for 2 to 6 (or more?) players. To play you will need 6 dice and pencil/paper to track scoring. An exciting an unpredictable game with risk-taking at every turn. No one is ever hopelessly behind since a single roll can win the game (e.g. throw 6 1’s). STARTING Each player rolls once die to determine who goes first - highest roll goes first. If a tie occurs, each winning player rolls again for a tie breaker. Turns will rotate to the left of the player who wins the right to go 1st. PLAY Begin a turn by throwing all six dice. Any scoring rolls are set aside so you continue rolling the remaining dice. Accumulate points as you continue to roll. Do not have to set aside all scoring dice to continue rolling, but at least one scoring combination must be set aside to continue rolling. For example, If you throw two 5's, then you only need to set aside one of the 5's to keep rolling (which will increase you chances of getting three of kind on the next roll). If a roll does not score, then you lose all points accumulated for that turn. If you score with all six dice, then you may start rolling over again with all six dice. You may stop rolling at any time and mark down what points you have accumulated, but you need at least 1,000 points during one turn to begin scoring. WINNING Game is typically played until a player reaches 10,000 points, at which time the remaining players with turns left get one more chance to win (till last player rolls - this takes away the advantage of being the first player to roll). If more than one player reaches 10,000 points, then player with highest score wins. In case of a tie, each winning player rolls one dice for a tie breaker; highest roll wins. Note that if someone rolls all six dice and gets all 1’s, then they win automatically without anyone else getting a turn. SCORING ROLLS 6(1's) = automatically wins game (no-one left gets a turn to catch up) 5(1's) = 5,000 4(1's) = 2,000 3(1's) = 1,000 6 of a kind (except 1's) = 10,000 5 of a kind (except 1's) = 2,000 4 of a kind (except 1's) = 1,000 3(2's) = 200 (3 of a kind = 100x face value) 3(3's) = 300 3(4's) = 400 3(5's) = 500 3(6's) = 600 Straight (1,2,3,4,5,6) in one roll = 2,000 Straight in two rolls = 1,000 (must call that you are going for straight before the 2nd roll) 1's = 100 5's = 50 EXAMPLE On your turn, you throw the six dice and 1-2-4-4-5-6 appears. The 1 and 5 score points (1=100, 5=50), so set the 1 and 5 aside (for 150 points) and roll the remaining four dice. The four dice show 2-3-5-6, so set the 5 aside for a turn total of 150+50=200 points. Only three dice left to roll, so your chances of getting a scoring roll are now low. You can stay and keep the 200 points, or risk continuing to roll for more points. If you have not made your initial 1,000 point score, you have no choice but to continue rolling. You haven’t scored 1,000 yet, so you roll the three dice which show 4-4-4. This scores 400 points (three of a kind - see Scoring section above), so you now have a turn total of 200+400=600 points. You have scored with all six dice now, so pick them all up and throw again. The six dice show 1-1-2-5-5-6, so set the 1-1-5-5 aside for a turn total of 600+300=900 points, then roll the remaining two dice. The two dice show 1-4 for a turn total of 900+100=1000 points, so stay as you have now made your 1,000 point initial score. You could roll the one remaining dice, but that would be too risky since you would loose your turn total of 1,000 points if the dice did not come up as a 1 or 5. Play now rotates to the player on your left. GAMBLING If you want to bet at this game, typical way is for everyone to ante at the beginning (e.g. $1), then winner takes all. Can also add re-ante rounds where first person to reach 5,000 points can increase the bet (e.g. bet another $1 to double the bet); everyone has to call the bet (no raising) to stay in the game. The losers will fold, making the game go faster with fewer rollers. As it is difficult to score your 1st 1,000 points, could have a separate ante (e.g. $1) for the first person to reach 1,000 points. MISC This document prepared using MS-Word on D:\MSOFFICE\WINWORD\DICEGAME.DOC file. Available on the web at URL http://www.ipass.net/~rlynch/games/dice.txt Last revision Sept 9, 1996. Game documented by Reggie Lynch as described by Bill Guthrie.